Position
Where does each grain come from?
Position selects a point or region inside the source. Holding one position can freeze a tiny moment; moving position scans through the recording.
Granular synthesis breaks sound into tiny fragments called grains, then overlaps, reorders, repitches and scatters those grains to create new textures, pads, glitches, drones and time-stretched sounds.
The simple model
Imagine zooming into an audio file until a fraction of a second becomes its own object. A granular engine repeatedly captures those small fragments, gives each one an envelope, then controls when, where, how high and how widely they play.
If the grains replay in order at the original timing, the result can resemble the source. Once position, timing, pitch, direction or overlap change, the same recording can become something completely different.
01 · Source audio
02 · Individual grains
03 · Grain cloud
Core parameters
Different plugins use different names, but most granular workflows reduce to the same underlying decisions: source position, fragment length, event density, randomness, pitch and grain envelope.
Where does each grain come from?
Position selects a point or region inside the source. Holding one position can freeze a tiny moment; moving position scans through the recording.
How long is each fragment?
Short grains expose microscopic texture and can become buzzy or pointillistic. Longer grains reveal more of the original source and generally sound smoother.
How often are grains created?
Low density sounds sparse and fragmented. High density creates overlap, causing separate grains to merge into a continuous cloud or pad.
How predictable is grain position?
Spray randomizes the source position around the selected point. Small values add movement; larger values pull material from a wider area of the sample.
How high or low does each grain play?
Pitch shifts grains independently from the speed at which position moves through the source. Per-grain random pitch can create chorus, shimmer and clustered harmony.
How does each grain fade in and out?
A smooth grain envelope reduces clicks and blends overlapping grains. Sharper shapes can emphasize transients and produce more rhythmic or glitch-like edges.
Size × density
These two parameters interact. A “small grain” setting can produce very different results depending on whether grains occur occasionally or overlap hundreds of times.
Short grains · low density
Separate microscopic events remain audible, often producing pointillistic or glitch-like textures.
Short grains · high density
Many tiny fragments overlap until individual events blur into a more continuous synthetic texture.
Long grains · low density
Larger pieces of the source remain recognizable, with space between each event.
Long grains · high density
Overlapping longer fragments preserve source character while creating sustained, smeared or stretched results.
Choosing source audio
A useful source does not need to be long or polished. Internal variation gives the position control more interesting places to explore.
Vowels, consonants and breath provide changing timbre that can become pads, choirs, shimmer and abstract textures.
A single struck note contains a complex attack and decay. Different positions can sound radically different.
Transients become rhythmic fragments, glitches, repeats and percussive grain clouds.
Traffic, rain, rooms, machines and outdoor ambience can become cinematic drones and environmental textures.
Movement already present in the source becomes magnified when different positions are frozen or scattered.
A compact melodic or harmonic phrase provides several regions that can be scanned, reordered and stretched.
Granular tool types
Swipe horizontally to compare granular tool types →
| Type | Main source | Typical interaction | Best when |
|---|---|---|---|
| Granular synth | Loaded sample or internal buffer | MIDI + envelopes + modulation | You want a playable instrument |
| Granular sampler | Recorded or loaded sample | Select regions, freeze, slice and resample | The sample itself is the center of the workflow |
| Granular effect | Incoming DAW or live audio | Insert processing, freeze, sync and wet/dry control | You want to transform an existing track in real time |
A short history
The modern granular workflow grew through several distinct contributions. The dates below are useful landmarks rather than a claim that one person single-handedly invented every part of the technique.
Described sound in terms of elementary acoustic units, providing an important theoretical foundation for later grain-based approaches.
Developed the idea of composing large sound masses from many tiny sonic particles and applied stochastic thinking to their organization.
Implemented computer-based granular synthesis, moving the concept into programmable digital sound generation.
Developed a real-time granular synthesis implementation, making interactive performance and processing practical.
Load any sound into the browser synth, then change only Grain Size and Density. Once that relationship is clear, add Position, Spray and Pitch one at a time.
Further reading
These sources informed the historical and technical framing of this guide.
Granular synthesis FAQ
A grain is a very short fragment of sound, commonly measured in milliseconds. A granular engine creates many grains from a sample or live input and overlaps or rearranges them to build the final sound.
Grain size controls how long each fragment lasts. Very short grains can sound pointillistic, buzzy or synthetic, while longer grains preserve more recognizable detail from the source and can produce smoother stretches and textures.
Density describes how frequently grains are created. Low density leaves audible gaps and separate fragments. Higher density causes grains to overlap into smoother clouds, pads or sustained textures.
Sources with internal movement usually provide the most variety: vocals, piano or guitar attacks and decays, cymbals, field recordings, evolving synth tones, percussion and short melodic phrases. Even one brief sound can become a long texture.
A granular synth usually treats grains as a playable synthesis engine, often with MIDI, envelopes and modulation. A granular sampler emphasizes loading or recording source audio and manipulating regions of that sample. Many modern tools combine both ideas.
No. Granular methods can be used for time stretching because grains can be repeated or advanced through a source independently from pitch, but creative granular synthesis also randomizes position, pitch, direction, density and overlap to generate sounds that may no longer resemble the source.
The history is a sequence of contributions rather than one isolated invention. Dennis Gabor described sound in terms of elementary acoustic quanta in the 1940s; Iannis Xenakis developed granular ideas compositionally; Curtis Roads implemented computer granular synthesis in the 1970s; and Barry Truax developed real-time granular synthesis in the 1980s.